Comments on: Two quick thoughts https://idlermag.com/2010/10/07/two-quick-thoughts/ A U.S. Webzine: 2010-2013 Tue, 01 May 2012 01:15:28 +0000 hourly 1 http://wordpress.com/ By: In color « The Idler https://idlermag.com/2010/10/07/two-quick-thoughts/#comment-1393 Wed, 20 Apr 2011 13:07:09 +0000 http://idler-mag.com/?p=1021#comment-1393 […] a real game,” but for me what had been a rather fun game suddenly turned deeply un-fun. I’m not big on first-person shooters (I know—not big on platformers, not big on first-person shooters, why exactly do I play console […]

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By: Swords and a shooter « The Idler https://idlermag.com/2010/10/07/two-quick-thoughts/#comment-358 Thu, 14 Oct 2010 14:30:26 +0000 http://idler-mag.com/?p=1021#comment-358 […] I mentioned a few weeks ago that I was going on a lot of first dates, and last week I listed a handful of old games that I would really like to be able to say that I had played. I’m […]

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By: Andrew Hungerford https://idlermag.com/2010/10/07/two-quick-thoughts/#comment-334 Thu, 07 Oct 2010 16:09:02 +0000 http://idler-mag.com/?p=1021#comment-334 In reply to Gavin Craig.

In the realm of lost games, I love the Wing Commander series for PC, but as my computers improved the older games became unplayable, even with running “slowdown” software.

The one game in the series I can still play, if I fire up my PII 266, is Wing Commander: Prophecy. Prophecy, to me, has really strong game play and an interesting resolution of the story line from the previous games: your character from all previous installments is now in charge of the ship (and played by Mark Hamill) and the new player character is the son of one of the prominent characters from the first game.

And in games rediscovered: there’s now a port of Star Control 2 for Android. So while I’m sitting on the bus I can have middle school gaming flashbacks…

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By: Gavin Craig https://idlermag.com/2010/10/07/two-quick-thoughts/#comment-333 Thu, 07 Oct 2010 14:03:16 +0000 http://idler-mag.com/?p=1021#comment-333 In reply to Maurice Pogue.

Maurice, you’ve hit exactly on why the column I was trying to write exploded (although I think it’ll become something interesting still). I wasn’t just writing about backwards compatibility, but also really talking about emulation AND backwards compatibility as part of the impulse to preserve worthwhile games in a playable fashion. (Updates and re-releases of older games factor in there somehow too.)

That is to say that it isn’t enough to archive a cartridge (and somehow the idea of a dusty, unused archive misses something really essential about video games), in order for a game to still exist, it has to be playable, and the structures we have to do that are more than a little fragile (or skirt the fringes of legality).

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By: Maurice Pogue https://idlermag.com/2010/10/07/two-quick-thoughts/#comment-332 Thu, 07 Oct 2010 13:23:42 +0000 http://idler-mag.com/?p=1021#comment-332 1. You’re not really talking about backwards compatibility, but a certain degree of retro gaming, past generation to past generation. The idea of backwards compatibility usually applies to a pre-existing library that you can continue to play rather than the option to play a previous generation’s library that you have not played yet.

2. Moral choices in Bioshock are sophisticated for the genre (FPS), but otherwise unremarkable compared to Bioware RPGs. You can thank the modernization of console gaming which mimics that of the PC world.

I’ve played every Zelda that isn’t on a handheld, for example.

Oh, and I’m slowly making that transition from “hardcore” to “casual,” so my perspective is certainly different. I’ve played every Zelda that isn’t on a handheld, for example.

Forreal, last post. I’ve played and 100% all the GTA III series (VC, SA, and their “stories” expansions) except IV (which I own, just don’t have the time/wife does not like/kids are up most of the day), and the first Saints Row. I own Saints Row 2 and tried it for like, 5 min, but it had soul-crushing bugs. They patched it since then, but I have not gotten back to it for the same reasons as GTA IV.

I never finished GTA 1 or GTA 2 though. I was too young to understand the score multiplier and ran out of missions to do. GTA 2 was just too friggin hard once you pissed off too many gangs (inevitable, as this is a core feature of the game), who inhibited your ability to do missions. 5 star wanted level was also instant death, unlike GTA III where you can see the tanks coming.

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