If I had any illusions about holding on to my youth, they were dispelled by Nintendo’s hoopla surrounding the 25th anniversary of the release of Super Mario Bros.
(And may I step to the side for a moment and comment on how much I adore the fact that the name of the game is “Super Mario Bros.” and not “Super Mario Brothers”? Mario and Luigi are the original bros, and for an entire generation they were a first bromance. God bless you 8-bit space limitations!)
Wii, red. Pretty, no?
But because nostalgia isn’t the sole province of baby boomers, and because I’ve been working on ways to (slowly) break my children into the vast wonderful world of video games, I downloaded the original Super Mario Bros. game on the Wii’s Virtual Console several weeks ago. It has been an interesting experiment. A year ago, when the Wii came into the house, the motion-control Wii Sports game had been the girls’ only first-hand exposure to video games, and I remember my amusement when Rabbit (not her real name) tried a demo of the New Super Mario Bros. Wii set up on a big-screen TV at Best Buy. It was a revelation to me that she couldn’t quite fathom pushing a button in order to make Mario jump, but insisted on jerking the controller into the air.
I thought for a while that I was going to have a great column about the new generation of motion-control natives, but when I loaded up the original Super Mario Bros. and gave the controller to Rabbit for the first time, the problem didn’t persist. Neither Rabbit nor Bootsy (also not her real name) is very good at Super Mario Bros., but Rabbit is perfectly comfortable pushing buttons to control the game.
In fact, I shouldn’t make too much of the fact that Rabbit isn’t very good at the game, because, in all honesty, I’m not either, and I never was.
Yeah, you know what I'm talking about, hidden green mushroom
Because the big secret of Super Mario Bros. is that it’s hard—harder than you remember, especially if you haven’t played it in a while. I certainly seemed to have been the odd man out as a child in that I never beat the game, but like most 8-bit side-scrolling platformers, the original Super Mario Bros. is really a game of reflexes and memorization. And there are no save points. If you make a mistake, you generally have to start all over.
All of this is to say that while Mario is an icon for me, and in a lot of ways the game experience I measure other games against, I’ve never really loved the game. I get bored with platformers pretty quickly, and I’ve found that to be true through the years. I’ve been impressed by turns with Super Mario Bros. 3, Super Mario Sunshine, and Little Big Planet, but I’ve given up on all of them sooner or later. They’re each, unique, inventive, and gorgeous to look at, but at some point, I need a game to revolve around more than jumping. I’m getting too old for that shit.
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Gavin Craig is co-editor of The Idler. You can follow him on Twitter at @craiggav.