Comments on: EarthBound: Taking dad’s advice https://idlermag.com/2011/11/15/earthbound-taking-dads-advice/ A U.S. Webzine: 2010-2013 Thu, 13 Sep 2012 11:01:18 +0000 hourly 1 http://wordpress.com/ By: tbustah https://idlermag.com/2011/11/15/earthbound-taking-dads-advice/#comment-4419 Thu, 13 Sep 2012 09:10:49 +0000 http://idler-mag.com/?p=7771#comment-4419 The graphics are supposed to be simplistic.

They were trying to make it look like “Peanuts”. Seriously, look it up.

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By: Cave Story: The zig-zag world « The Idler https://idlermag.com/2011/11/15/earthbound-taking-dads-advice/#comment-3732 Wed, 23 May 2012 13:04:51 +0000 http://idler-mag.com/?p=7771#comment-3732 […] to look back on how the robot works as a blank slate/player identification character compared to Ness from EarthBound. (My initial take is that the robot works a lot better, but I need to do some noodling as to why […]

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By: kelsey https://idlermag.com/2011/11/15/earthbound-taking-dads-advice/#comment-3687 Wed, 16 May 2012 06:32:15 +0000 http://idler-mag.com/?p=7771#comment-3687 While I agree that the creators did not “develop” the character of Ness, I believe this was done to the advantage of the game. Instead of force feeding the player what their avatar is supposed to be feeling, the game allows the player to shape their own identity of Ness, reacting to the characters and situations he comes across in gameplay. This seems fairly obvious and intentional as the game designers meticulously created “life stories” for all the supporting characters. It is hard to believe that they neglected the main character on accident.
As a kid playing this game, it didn’t bother me in the slightest having to use my *gasp imagination to shape how my Ness thought and felt. Perhaps this is why it was so easy to connect with and become the character in the first place, and why this game remains one of my very favorites after all these years.

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