I love how Mass Effect can’t win–it’s too open for the narrative to quite work, and not really open enough to provide the sort of experience that a sandbox game does. And it still works, somehow, sort of.
I’m with you though, that I would have loved just one planet, one nebula, one ruin that was there just for its own sake. The wreck of the Normandy comes closest, maybe.
]]>What could have connected, or rather stringed all these quests together was showcasing the grandeur of the universe. Mass Effect 1 allowed you step upon planets that had desolate for countless millenniums. This was what you were fighting to prevent.
That is what Mass Effect 2 did not embrace fully in my opinion.
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