Comments on: Cave Story: Choices matter in the end https://idlermag.com/2012/06/13/cave-story-choices-matter-in-the-end/ A U.S. Webzine: 2010-2013 Wed, 20 Jun 2012 13:03:09 +0000 hourly 1 http://wordpress.com/ By: Cave Story: The right game at the wrong time « The Idler https://idlermag.com/2012/06/13/cave-story-choices-matter-in-the-end/#comment-3879 Wed, 20 Jun 2012 13:03:09 +0000 http://idlermag.com/?p=9977#comment-3879 […] read Gavin’s extraordinarily thoughtful post on the narrative’s emotional resonance, I found myself wondering why I didn’t get the same satisfaction out of Cave Story. I often […]

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By: June 12-14, 2012 « The Idler https://idlermag.com/2012/06/13/cave-story-choices-matter-in-the-end/#comment-3854 Fri, 15 Jun 2012 13:03:24 +0000 http://idlermag.com/?p=9977#comment-3854 […] Gamers’ Club is playing Cave Story. Read “Choices matter at the end” by Gavin […]

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By: Stephanie https://idlermag.com/2012/06/13/cave-story-choices-matter-in-the-end/#comment-3845 Thu, 14 Jun 2012 01:36:20 +0000 http://idlermag.com/?p=9977#comment-3845 In reply to Gavin Craig.

Oh, well if you’re talking walkthroughs to circumvent difficult gameplay situations, I’m totally on board! Today’s games are definitely better, as you mentioned, at guiding the player, but they can still be tricky. And older games — whew, am I glad we have guides for some of those. ;)

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By: Gavin Craig https://idlermag.com/2012/06/13/cave-story-choices-matter-in-the-end/#comment-3844 Wed, 13 Jun 2012 22:36:37 +0000 http://idlermag.com/?p=9977#comment-3844 In reply to Stephanie.

Thanks for reading and commenting. I really appreciate it. :)

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By: Gavin Craig https://idlermag.com/2012/06/13/cave-story-choices-matter-in-the-end/#comment-3843 Wed, 13 Jun 2012 22:35:48 +0000 http://idlermag.com/?p=9977#comment-3843 In reply to Stephanie.

I have strongly mixed feelings about the information available online — on the one hand, it really does seem to enable gamers seeking a shortcut to a “perfect playthrough,” and I’ll admit to having given in to that temptation more than once. On the other hand, I have a lot of memories from when I was younger of games like Final Fantasy or Maniac Mansion where I would hit a point where I simply didn’t know what it was I needed to do next, and I just couldn’t find the right NPC in the game or hadn’t made some connection that the game expected me to make on my own.

The irony, perhaps, is that most games aren’t built like that anymore — they’re a lot better at leading you where they want you to go while making it look like a player choice (see: the Half Life games), and there’s still a walkthrough or a strategy guide that’ll make even that unnecessary.

It’s a strange world. I (almost) never felt like I needed a guide in Mass Effect 2, and yet I can’t entirely imagine playing Final Fantasy XIII without one. (There are just so many intricacies to the boss battles, and too many quirks that I can’t really imagine figuring out on my own. “Oh, you just stand there and let him hit you. Of course.“)

And given how little choice is involved in FFXIII, that seems rather wrong.

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By: Stephanie https://idlermag.com/2012/06/13/cave-story-choices-matter-in-the-end/#comment-3841 Wed, 13 Jun 2012 22:01:16 +0000 http://idlermag.com/?p=9977#comment-3841 PS: I really like this blog’s motto: “refusing to apologize for the things we enjoy.” I recently felt like I was devoting too much energy on my own site to video game-related things, but games are such a big part of my life. I shouldn’t have to apologize. Thanks for inspiring me!

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By: Stephanie https://idlermag.com/2012/06/13/cave-story-choices-matter-in-the-end/#comment-3840 Wed, 13 Jun 2012 21:56:07 +0000 http://idlermag.com/?p=9977#comment-3840 Nice post! I can agree with both camps, but growing up, I played a game without knowing about the alternate paths I could have taken or the extras I could have found had I looked. Now we have a little convenience called the Internet, and gamers are easily spoiled. I’d rather play through a game once and be happy with whatever outcome I get. If the game is good enough, and I want to reply for the sheer joy of the experience, then there’s nothing wrong with wanting to take advantage of the variety a game offers. Even then, I prefer to discover it naturally, rather than read a guide and follow a set sequence of events to achieve a certain result.

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