I remember ads for Earthbound in Nintendo Power really grabbing my attention, there was one ad which discussed the effect on players, as if it were a medical study of some sort. One “player” was quoted as saying “all of my friends are in there” (or something close to it) upon being forced to turn the game off.
For some reason, this bit of advertising worked on me. I had to play this game. Any game so addicting must be good, right? EarthBound was released in the states a month and change before my 14th birthday, so once my coffers were laden with birthday cash, I promptly bought the game.
EarthBound was unique in that it came packaged with a player’s guide (which I still have). I don’t know why this was the case, other than perhaps Nintendo felt EarthBound was such a quirky game, they needed to lure folks in with something. EarthBound certainly was quirky for an RPG: it took place in 1990s America, the main characters were all kids, and it was not the typical fantasy setting for most RPGs of the time (you use ATMs for money and could order a pizza delivery over the phone).
And all of these reasons were why I loved EarthBound from the instant I started playing. I grew attached to the four main characters: Ness, Paula, Jeff and Poo. Unlike some other RPGs, you only used these four characters throughout the entire game. Swapping out party members with different abilities gets old for me after awhile, which I talked about at length during my FFVII play-through:
Maybe that is why EarthBound is another of my all time favorite RPGs: you get a set amount of characters and each has their own special ability. It may seem pretty vanilla to some, but it does help one become more attached to the characters (maybe).
Yes, the graphics were “cutesy” and “cartoony,” but it only added to the charm. It certainly complimented the humor, which spent plenty of time poking fun at American culture. But, any game with a Blues Brothers-like band (The Runaway Five) as supporting characters will always have a special place in my heart.
On the game’s humor, from Wikipedia:
Described by Gamasutra as “a warped, confused tribute to American culture, designed by people who’ve only experienced the country through books and movies” the quirky humor of the game is one of the chief reasons for its popularity.
And this:
Amongst the ranks of absurd enemies in the game Ness must face down New Age Retro Hippies, Pogo Punks, Extra Cranky Ladies, and Big Piles of Puke throughout his quest. Much of the dialogue and plot of the game pokes fun at traditional RPG and sci-fi clichés. Even the advertising campaign played off of its humor, with the slogan “This game stinks”, referring to the scratch and sniff stickers that were included in the Player’s Guide.
I remember those scratch and sniff stickers — and some of the humor in the Player’s Guide was just as fun as the game. It made for an entertaining read.
I am ready — and after playing the super-complex Front Mission 4 over the summer, I am eager for a simpler game to occupy my chilly Autumn evenings. It is time for psychic powers, baseball bats, Apple Kid, and Mr. Saturn.
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Read Gavin Craig’s week 1 post
Read Andrew Simone’s week 1 post
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Daniel J. Hogan is the geek half of Ginger and the Geek. He is also a photoblogger and host of the Magic of Eyri Podcast. He loves that there Ninten-doo. Follow him on Twitter, @danieljhogan.
]]>So unlike Final Fantasy VII — where I was coming in with a fairly broad knowledge of the Final Fantasy series, and the major plot points of the game itself, and even a couple of hours of direct exposure to Cloud’s first adventures in Midgar — I’m totally, totally cold here.
But I’m stoked. EarthBound is the kind of game that people talk about like having played it gives you access to some sort of club. And I’m about to join that club. Even better, everything I’ve heard about it is weird. It’s an RPG that makes fun of American culture and includes the ability to phone in for pizza. There’s time travel, I think, and you have to kill this alien thing and I have no idea how that fits together with being able to phone in an order for a pizza. My mind is blown and I haven’t even turned on the game yet.
And the second reason that I’m stoked — beyond joining some weird, cool, elite “I’ve played EarthBound” club — is that I’m diving into a true full-on SNES role-playing game. RPGs are my first video game love, and I missed the SNES generation of video games — which IGN.com recently declared to be the greatest system for playing RPGs ever — almost in its entirety. I never owned an SNES. I didn’t have any friends or close family who owned an SNES. I had an NES in grade school, and played the N64 plenty in college, but during my high school years, it was almost as if video games didn’t exist. It’s a strange vacuum in my childhood, and I’m looking forward to filling it.
So let the weirdness begin!
Next week: I hit the “on” button.
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Read Daniel J. Hogan’s week 1 post
Read Andrew Simone’s week 1 post
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Gavin Craig is co-editor of The Idler. You can follow him on Twitter at @craiggav.
]]>So that’s the narrative in a nutshell: Nintendo innovates, even when it doesn’t make sense, Sony still uses a perfected version of the classic SNES controller whose design goes all the way back to 1990. (The Xbox, by the way, basically stole its controller design from SEGA’s long lost Dreamcast system. Impress your friends with that tidbit.) And now we have the Nintento Wii and Sony’s soon-to-be-released Move controller, which deserve a separate consideration of their own. Later. When I can afford to pick up a Move controller. (We’re talking $100 for a starter bundle. Even a Wii remote with Motion Plus and a Nunchuck attachment will set you back $70, and a DualShock 3 is more than $50. Controllers are expensive.)
It’s a brave new world, my friends. Put your old controllers away. (Somewhere safe, so you can use them later.)
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Gavin Craig is co-editor of The Idler. You can follow him on Twitter at @craiggav.
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