For years, Batman fans have suffered. Though many of us are avid video game players (it should be no surprise that a large portion of the demographics for comic books and video games overlap), we’ve been presented with subpar game after subpar game. Jump, run, throw things, and repeat until you get to the guy with green hair.
Yawn.
But then, a couple of years ago, someone finally figured it out. After years of waiting, gamers were finally able to get their hands on an experience that really got the Dark Knight, that finally offered enough ins and outs to satisfy both the gamer and the comic book fan. We finally got what we were waiting for.
I am, of course, referring to LEGO Batman.
The guy with the green hair
I was, in all honesty, a bit worried about LEGO Batman after having played the two LEGO Star Wars games, which were wonderful. They were imaginative, clever, and funny. The Jedi characters could use the force to reshape their Lego-constructed environments, and the game was designed to reward replay. Each level had areas that could only be accessed when playing a second time in “Free Play” mode, where the player is given access to a set of alternate player characters, each with their own unique abilities.
Also, LEGO Indiana Jones was terrible. (I don’t really want to talk about it anymore.)
Robin is ready for a swim, and Batman is ready for a Devo concert.
Even better, LEGO Batman, compared to the LEGO Star Wars games, is nearly two games rolled into one, as every storyline can be played from both Batman’s and the villains’ point of view, each with its own distinct levels. In effect, you get to clean up the bad guys’ mess, and then go back and create it all over again.
Why would you ever play as Batman again?
I’m actually looking forward to giving Arkham Asylum another try. It’ll be worth it just to spend a little more time with Mark Hamill’s brilliant interpretation of the Joker. But there’s something a little bit wrong about the construction of a game like Arkham Asylum. When you really get into Batman, when you take the character seriously and try to envision a “realistic” take on what makes him tick, you have to confront the fact that being the Batman is not and cannot be a very pleasant experience. Unless he’s a sadist (see Frank Miller’s All-Star Batman and Robin), he can’t really enjoy much what he does. There will always be someone he cannot save, all the way back to the parents who were murdered in front of his eyes. Thus, the more “realistic” a Batman game is, the less pleasant it should be to play.
Batman comics, however, are frequently unrealistic, constantly inventive, and a great deal of fun. Just like LEGO Batman.
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Gavin Craig is co-editor of The Idler. You can follow him on Twitter at @craiggav.