FFVII: Parting is such sweet sorrow
Finally, finally, finally, I’m finished with disc 1. And let me say that it felt pretty good to put in disc 2 when I turned on my PS3 yesterday evening.
And after complaining about feeling like I wasn’t getting anywhere in past few weeks, a lot has happened (in the game) since my last post. I was more than a little amused that once I got back on track after my extended foray in Wutai, and my search for the keystone for the fabled City of the Ancients led me back to the Golden Saucer, the team to a few minutes to figure exactly where they stood and what it was they were doing. And no one had any idea. Half of them didn’t remember what they were after, and the half that remembered were totally confused as to why. I thought it was a nice touch to bring the player back in to the story before things really get rolling.
And get rolling they do. As Daniel spoiled last week, Aeris dies at the end of disc one. (Although, seriously, if you didn’t know that by now, I think we’re way past the point of “spoilers.” I knew Aeris dies, and I’d never played the game before.) After a brief romantic interlude at the Golden Saucer, Aeris inserts herself into the battle party for the trip to the Temple of the Ancients. There’s some confusing business with Cloud once you’ve made it through the temple—Cloud doesn’t seem to be able to stop himself from doing everything Sephiroth tells him to do—and Aeris responds by fulfilling every horror movie cliché and going off on her own.
So yeah, she was dead, dead, dead. It was just a matter of how.

Porom

Palom
So, you know, I’m bummed. But not that bummed.
And I’m almost to the airship. Almost. Next week.
Which leads to my last conundrum for this week. I’m enjoying FFVII, really I am, but it’s monopolizing my rather limited game time, and while that was okay, and even fun while I was playing FFX back in 2003, it’s not so great when I’m playing a PS1 game on my PS3. (Especially when the characters actually look worse and not better in the higher-resolution cutscenes, which are cool for scenery, but man, Cloud looks like a dork.)
Because when you get the Highwind, suddenly the world of side quests opens up. And I’m normally all about side quests, at least the ones that get me the best weapons and the awesome summons, but I think maybe, just maybe, I going to try to work around them this time. I’m nearly at 30 hours of gameplay, and I’d like to see if I can finish in another 10-20 hours.
At least, that’s the thought for now. Any input, Andrew and Daniel? Which side quests are really essential, and which are not?
Where you at?
Disc: 2
Cloud’s Level: Dunno. Gone AWOL. Tifa’s at level 44
Location: Junon Branch, 2f
Timer: 28:49
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Read Daniel J. Hogan’s week 9 post
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[…] Posted by Gavin Craig on March 10, 2011 · Leave a Comment I think it’s been apparent to anyone reading my posts over the past few weeks that I felt like I’d hit a wall in Final Fantasy VII. I’d been playing the game for more than two months, and it felt like I wasn’t getting anywhere. I was getting antsy. Last week, happily, I finally made it to disc 2. […]
Hey, I gave a spoiler warning.
Indeed, and I linked to it. :-)
I should probably clarify that I wasn’t criticizing you for spoiling Aeris’ death. As the sentences after my link state, I’m not really sure it’s something that can be spoiled anymore, and even if it can, we’re way past the reasonable period of time where anyone should feel bad about spoiling it.
So:
Aeris dies! Aeris dies! Hey, internet, Aeris dies!
And just to make sure it hits all the search engines, Aerith dies!
I neglected to mention this last week, but there are no essential side-quests. You could probably beat the game at the beginning of disk 3.
If you weren’t blazing through the game at record speed, I’d wonder if a minimal playthrough wouldn’t be an interesting experiment–no Vincent, no Yuffie, no side-quests, as little grinding as possible. But even with that I don’t know that I could get to disc 3 in less than 20 hours.