The horror before words

Halloween is perfect for video games. In a sense, nearly everyone who turns on a video game is putting on a costume to run around as Mario, Master Chief, or a lovingly-crafted World of Warcraft avatar for just a little while. There’s also some scary, scary shit out there. The original Metroid is scary. Fighting … Continue reading

Swords and a shooter

So I mentioned a few weeks ago that I was going on a lot of first dates, and last week I listed a handful of old games that I would really like to be able to say that I had played. I’m happy to say that first dates have progressed to second dates, and that … Continue reading

Two quick thoughts

I’ve been working on a column about backwards compatibility in video game systems, and it’s exploded a bit (in a good way). So while I’m sorting out the pieces, I wanted to put out the one thing that I know for sure. I’m deeply interested in backwards compatibility, and right now to me it’s an important sign of a good system. I find, however, that I do not tend to use backwards compatibility to play the same games again and again. There are some exceptions to this—I’ve played at least three different versions of Final Fantasy IV—but for the most part I don’t find it fun to pick up old NES games. Most of them aren’t very good, and I’m immediately reminded that I was never very good at them.

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In control

My first long-term experience with a console controller was with the original 8-bit Nintendo Entertainment System (NES), which was a Christmas present in 1987 or so. Looking back, it’s almost hard to imagine interacting with a video game based on nothing more than a direction pad and two buttons (three if you count the Start button’s almost universal “pause” function). In fact, Super Mario Brothers is nearly a one-button game, the B button only having a function when Mario has consumed a fire flower.

While I never owned a Super Nintendo (SNES), I remember being in awe of its controller. Even more than the Mode 7 almost-3D graphics, the X and Y buttons seemed to open new worlds of possibility. I shuddered to imagine the wonderous games that could make use of the additional possible functions. (The L and R shoulder buttons didn’t even register for me at the time.)

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Simply Katamari

There are many reasons to love a game. It can be a marvel of technical accomplishment, lifelike graphics, or create a whole new genre of gameplay. It can have an intricately crafted, immersive story, with expertly realized characters and intricate twists and turns. It can be a challenge, pushing the player to the limits of their reflexes and creativity.

Or, every once in a while, it can be disarmingly, irresistibly weird. Like Katamari Damacy.

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Writing through the pain

Playing a new game is like a first date. You’re interested but tentative. Something about the game is attractive, and you want to get to know it better. Most of the time, you’ve even shelled out a dinner-worthy $20-60, but you’re still figuring out whether the game is worth a more substantial, long-term relationship.

And sometimes you go on a lot of first dates before you get a second date.

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Red Dead Resolution

I bought Rockstar Games’ Red Dead Redemption the day it came out, May 18, 2010, and I just finished it this past weekend. Of course, I say that I finished the game. The game itself seems to think that I’m only 85.4% done. Red Dead Redemption doesn’t end when the credits roll. You can just keep going if you want, playing poker, hunting, gathering rare herbs, helping or assaulting people as your wont may be. I will admit to having done a little of all of these things.

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Click, click, click

“I thought you’d given that up,” my wife said as she caught me trying to sneak in a few minutes of Mafia Wars.

“I did,” I said.

“And yet there you are: click, click, click.”

I’ve actually given up Mafia Wars several times over the past few years, and, believe it or not, this last time has largely stuck. I may have mastered the New York, Cuba, Moscow, and most of the Bangkok job tiers, acquired more weapons, vehicles, and armor than one could ever reasonably hope to warehouse, but several months ago I went cold turkey. I de-authorized the application from my Facebook account, and I stopped requesting and accepting energy packs, mystery bags, and random “limited time” items from friends and strangers.

I gave it up.

Totally.

Really.

It took me a while to figure out why I would want to log in to Facebook ever again.

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